Rule Summary 1 2 E
Before match
S03 Entering field by going over guardrail WYR
S03 Jumping over guardrail R
G02 Causing significant or repeated delays to match start D
Autonomous period
A01 Humans contacting anything in front of the starting lines (per item contacted) F
A02 Humans interacting with robot or operator console F+Y
A03 Humans being connected to operator console F
A04 Any part of robot extends beyond far side of null territory F+WY5R
A04 Robot contacts opposing robot beyond far side of null territory X+WY5R
A05 Humans interacting with power cubes (per cube) F
H13 Causing power cubes to enter field (per cube) FR6
Robot behaviour during matches
G01 Robot not in starting configuration at start of match D
S01 Dangerous or unsafe robot operation or design, e.g. flailing, dragging battery D
S01, S05 Robot consistently extending out of field; exiting field or contacting outside field D
G19 Grasping, attaching to, deforming, entangling, or damaging field elements3 FY+D
G07 Violating bumper rules by showing the wrong color or partially exposing side F
G07 Losing any bumper segment, exposing entire side, or having indeterminate color or number D
C07 Using a strategy aimed at forcing an opposing alliance to violate a rule FX+Y
G10 Damaging, attaching to, tipping, or entangling opposing robots F+YR
G05 Extension over ~40cm beyond frame perimeter1 FR6
G11 Deliberately or consequentially contacting opposing robot beyond frame perimeter F+Y
G13 Contacting a fallen robot during their 10 second grace period while righting FY6
G14 Pinning, every five seconds (resets after 2m then 3s, or upon retaliation) FR2
G06 Intentionally detaching robot parts or leaving parts on the field R
G17 Strategically supporting partner robots except during endgame or to right tipped robots X
G12 Being on alliance where two or more robots blocked access to significant part of field Y
G16 Alliance A robot touching B robot that is in B null territory and not A platform zone X
G18 Touching opposing robot completely in platform zone during endgame C
G15 Being in opponent exchange zone, every five seconds (resets after 2m or retaliation) FY2
G25 Affecting the movement of plates (per instance) F+WY5R
Affecting the movement of plates for more than five seconds, every five seconds X+WY5R
G09 Launching power cube outside allowed zones (per cube) X+WY5R
G20 Strategically using power cubes to affect gameplay other than as directed (per cube) X+WY5R4
G21 Ejecting power cubes from the field (per cube) F+WY5R
Ejecting more than three power cubes from the field YR
G22 Controlling more than one power cube at a time (per excess cube) F+WY5R
G23 Moving power cubes out of the opposing power cube zone (per cube) F
G24 Removing power cubes from plates (per cube) X
Human behaviour during matches
C01-C03 Uncivil or egregious behaviour; throwing matches WYR
H07, H02 Humans bringing unauthorized equipment (e.g. mobile phones) or using wireless devices Y
H08 Consequential signaling by team members in the arcade that are not playing in the match Y
H03 Being on an alliance that has interfered with automated scoring hardware R
C09 Using operator console from more than a meter outside assigned player station D
H01 Anyone except the robot's drivers and human players using an operator console D
H06 Humans consequentially contacting anything outside their starting zone FR6
G19 Humans attaching to, hanging, deforming, entangling, or damaging field elements FY
S04 Humans extending body parts into field during the match YR
S04 Humans entering field or grasping robots during the match R
S06 Humans extending body part into a return chute, portal chute, or exchange tunnel F
H09 Modifiying power cubes R
H10 Sitting on power cubes WY5R
H13 Causing power cubes to enter field except through portal wall or return (per cube) FR6
Coaches placing power cubes into field (per cube) FR6
H03 Being on an alliance that placed power cubes non-axis-aligned into the vault R
H11, H12 Coaches touching power cubes or vault (per instance) X
H14 Removing power cube from vault FR6
After match
S02, S03 Entering field before LED strings are green, or going over guardrail WYR
S03 Jumping over guardrail R
G02 Causing significant or repeated delays during field reset Y
G08 Enabling robot or tethering without permission Y

W = Verbal warning; F = Foul (5); X = Technical Foul (25); C = Affected robots count as climbed; D = E-stop disable; Y = Yellow card; R = Red card. When multiple consequences are listed, the first violation has the first consequence, the third violation has the second, and egregious violations have the right-most consequence (which may be the second); except as noted by footnote 5.

  1. G05 doesn't apply to a robot fully within its platform zone during the endgame.
  2. G14 and G15 say fifteen seconds is egregious.
  3. G19 excludes robots grabbing, grasping, attaching to, or hanging from rungs and power cubes (but see G20).
  4. G20 says that placing a power cube so as to block the opposing alliance's rungs is egregious (even without an earlier warning).
  5. G09, G20, G21, G22, G25, A04, and H10 escalate to a yellow card on the subsequent match after the warning.
  6. G05, G13, H06, H13, and H14 escalate to egregious if strategic (e.g. to score, or to keep an opponent down, or to re-use a power cube from the vault in another column or on the field).

Starting configuration: on carpet; in contact with alliance wall but outside exchange zone; all parts of robot within frame perimeter; bumpers in compliance with bumper rules; entirely supporting up to one power cube.

Allowed zones for launching cubes: bumpers inside null territory, to place power cube on that scale plate; bumpers touching fence or robot crossing fence, to place cube on that switch plate; bumpers inside its own exchange zone, to place cube in that exchange tunnel.

Rule Summary 1 2 E
Before match
S03 Entering field by going over guardrail WYR
S03 Jumping over guardrail R
G02 Causing significant or repeated delays to match start D
Autonomous period
A01 Humans contacting anything in front of the starting lines (per item contacted) F
A02 Humans interacting with robot or operator console F+Y
A03 Humans being connected to operator console F
A04 Any part of robot extends beyond far side of null territory F+WY5R
A04 Robot contacts opposing robot beyond far side of null territory X+WY5R
A05 Humans interacting with power cubes (per cube) F
H13 Causing power cubes to enter field (per cube) FR6
Robot behaviour during matches
G01 Robot not in starting configuration at start of match D
S01 Dangerous or unsafe robot operation or design, e.g. flailing, dragging battery D
S01, S05 Robot consistently extending out of field; exiting field or contacting outside field D
G19 Grasping, attaching to, deforming, entangling, or damaging field elements3 FY+D
G07 Violating bumper rules by showing the wrong color or partially exposing side F
G07 Losing any bumper segment, exposing entire side, or having indeterminate color or number D
C07 Using a strategy aimed at forcing an opposing alliance to violate a rule FX+Y
G10 Damaging, attaching to, tipping, or entangling opposing robots F+YR
G05 Extension over ~40cm beyond frame perimeter1 FR6
G11 Deliberately or consequentially contacting opposing robot beyond frame perimeter F+Y
G13 Contacting a fallen robot during their 10 second grace period while righting FY6
G14 Pinning, every five seconds (resets after 2m then 3s, or upon retaliation) FR2
G06 Intentionally detaching robot parts or leaving parts on the field R
G17 Strategically supporting partner robots except during endgame or to right tipped robots X
G12 Being on alliance where two or more robots blocked access to significant part of field Y
G16 Alliance A robot touching B robot that is in B null territory and not A platform zone X
G18 Touching opposing robot completely in platform zone during endgame C
G15 Being in opponent exchange zone, every five seconds (resets after 2m or retaliation) FY2
G25 Affecting the movement of plates (per instance) F+WY5R
Affecting the movement of plates for more than five seconds, every five seconds X+WY5R
G09 Launching power cube outside allowed zones (per cube) X+WY5R
G20 Strategically using power cubes to affect gameplay other than as directed (per cube) X+WY5R4
G21 Ejecting power cubes from the field (per cube) F+WY5R
Ejecting more than three power cubes from the field YR
G22 Controlling more than one power cube at a time (per excess cube) F+WY5R
G23 Moving power cubes out of the opposing power cube zone (per cube) F
G24 Removing power cubes from plates (per cube) X
Human behaviour during matches
C01-C03 Uncivil or egregious behaviour; throwing matches WYR
H07, H02 Humans bringing unauthorized equipment (e.g. mobile phones) or using wireless devices Y
H08 Consequential signaling by team members in the arcade that are not playing in the match Y
H03 Being on an alliance that has interfered with automated scoring hardware R
C09 Using operator console from more than a meter outside assigned player station D
H01 Anyone except the robot's drivers and human players using an operator console D
H06 Humans consequentially contacting anything outside their starting zone FR6
G19 Humans attaching to, hanging, deforming, entangling, or damaging field elements FY
S04 Humans extending body parts into field during the match YR
S04 Humans entering field or grasping robots during the match R
S06 Humans extending body part into a return chute, portal chute, or exchange tunnel F
H09 Modifiying power cubes R
H10 Sitting on power cubes WY5R
H13 Causing power cubes to enter field except through portal wall or return (per cube) FR6
Coaches placing power cubes into field (per cube) FR6
H03 Being on an alliance that placed power cubes non-axis-aligned into the vault R
H11, H12 Coaches touching power cubes or vault (per instance) X
H14 Removing power cube from vault FR6
After match
S02, S03 Entering field before LED strings are green, or going over guardrail WYR
S03 Jumping over guardrail R
G02 Causing significant or repeated delays during field reset Y
G08 Enabling robot or tethering without permission Y

W = Verbal warning; F = Foul (5); X = Technical Foul (25); C = Affected robots count as climbed; D = E-stop disable; Y = Yellow card; R = Red card. When multiple consequences are listed, the first violation has the first consequence, the third violation has the second, and egregious violations have the right-most consequence (which may be the second); except as noted by footnote 5.

  1. G05 doesn't apply to a robot fully within its platform zone during the endgame.
  2. G14 and G15 say fifteen seconds is egregious.
  3. G19 excludes robots grabbing, grasping, attaching to, or hanging from rungs and power cubes (but see G20).
  4. G20 says that placing a power cube so as to block the opposing alliance's rungs is egregious (even without an earlier warning).
  5. G09, G20, G21, G22, G25, A04, and H10 escalate to a yellow card on the subsequent match after the warning.
  6. G05, G13, H06, H13, and H14 escalate to egregious if strategic (e.g. to score, or to keep an opponent down, or to re-use a power cube from the vault in another column or on the field).

Starting configuration: on carpet; in contact with alliance wall but outside exchange zone; all parts of robot within frame perimeter; bumpers in compliance with bumper rules; entirely supporting up to one power cube.

Allowed zones for launching cubes: bumpers inside null territory, to place power cube on that scale plate; bumpers touching fence or robot crossing fence, to place cube on that switch plate; bumpers inside its own exchange zone, to place cube in that exchange tunnel.